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According to Webster "errata is an error in writing or printing". Although we try ensure that our scenario packs are errata free, we are not perfect. So if you find some "errata" in our scenario packs let us know. We will then list it here, and fix it in future scenario packs.

GD #3 HIGH TIDE AT KURSK

GD#25 BEREZOVKA STOREHOUSE:

Change: From: Elements 10th Mechanized Brigade supported by 6th Tank Corps set up on any hex on/north of the tFF10-xB10 hexrow:

To: Elements 10th Mechanized Brigade supported by 6th Tank Corps set up on any hex on/north of the tB10-xFF10 hexrow

LSSAH #4 TURNING THE TIDE

LSSAH 26 STEEL AND FIRE: Correct Order of Battle is:

CANADIANS IN ITALY #3 - D-DAY DODGERS

CiI #19 GLORIOUS SUMMER DAY: Victory Conditions: Change "16H4" to "16N4".

QUICK 6 II

Q12 unfamiliar ground: Board Configuration, change playable area to "Only hexrows A-P are playable". 

Q12 unfamiliar ground: Russian Turn 3 Reinforcements, change to "enter either on/between I1-P0 or on/between I10-P10 (not both). 

Königsberg – The Bear’s Revenge

KBR MAP: The Wide City Boulevard along Hexside RR61-RR62 does not enter the RR62 building. Therefore Building RR62 (Artillerie-Wirtschaftsgebäude) is NOT a factory. And yes it is one large building with 8x Level 2 building hexes with cellars and 3x rubble hexes.

Only Roads and not Wide City Boulevards entering a building transforms it into a Factory (EX. U52, U54, W48, & X46).

BR 6 - TAKEN TO COURT: In scenario map playing area replace "on/west" with "on/east" so that it should read: Only hexes south of the river, on/east of the KK43-KK44-CC55-CC56 alternate hexrow, and numbered < 56 are playable.

RACE TO THE MEUSE:

Page 14: Belgian Forces Table; RG O2:  Regimental Artillery: 75mm OBA Module (HE & WP) change to (HE & Smoke)

RM B6.5 MP COST and BOG: Barbed wire has no effect on MP costs; however, no motorcycle may cross a barbed-wire-fence hexside. Each vehicle that crosses a Barbed Wire hexside must undergo a Bog DR, in addition to any other Bog Checks required for entry of the Location. If it Bogs, it is left in the hex it was attempting to enter. (If it Bogs twice, due to both crossing a barbed-wire-fence hexside and other terrain in the hex, mark it with a Mired – not a Bog – counter). The only DRM (A.17) that can apply to a barbed-wire Bog Check are +1 DRM if the vehicle is not fully tracked, and/or a +2 DRM if the vehicle has Truck-type MP expenditure.

LEIBSTANDARTE #6 - NORMANDIE

LSSAH 41: Victory Conditions: The Germans win at Game End if they amass ≥ 29 VP. VP are awarded for building controlled on Board 71 on/between hexrows C-N (Each building is worth VP equal to the number of locations it has).

LSSAH 43 - BOARD CONFIGURATION: the letter "t" on Board "t" is in the wrong place - it should be at the top left of the Board. See picture for the correct Board Configuration:

HELL'S HIGHWAY

ConPh D5.28 - TP Replenishment Table: DRM is reversed; the DRM should be 

+1 If Friendly side had selected an "Attack" Chit on the previous TM Scenario

 -1  per CVP (FRD) suffered by the Friendly side on the previous TM Scenario

PANZER ACES #2

#9- IN THE THICK OF IT

GERMAN BALANCE- Change HEAT to AP; so that the sentence reads: Increase StuG IIIB AP Depletion # by 2 (9 to 11)

OZEREKEYA BREAKOUT

OzB 2 - FROM AMERICA, TANKS - The grey square on the Map Configuration is too small, it should go all the way to the west map edge 

ANNEX A - Axis Reinforcement Group Table, Note "r" - The Romanian MMC: change the 2-3-7 to a 2-4-7; and it should read:  4-4-7 / 2-4-7 

Tactical Mission Special Rule - OzB D5.18 Flames/Blazes/Burning Wrecks: For each Flame counter on the map make a dr; on a 1-4, extinguish (remove) the Flame; and on a 5-6, turn over each Flame to become a Blaze and place a Pin counter on it. Extinguish (remove) any non-pinned Blaze; if terrain in an extinguished Blaze hex is a building, cover it with the appropriate Rubble counter. Cover any non-building extinguished Blaze hex (eliminating any Fortifications in the hex) with a Shellhole counter and treat as Open Ground. Remove Pin counters from any Blazes.

NOTE: This modification is meant to reduce chance of forest fires raging across the map.

PURPLE HEART DRAW

PHD Scenarios #1-4 - There seems to be some confusion with the SSR: "The German may set up in foxholes in suitable terrain." Hopefully this explanation clears up any confusion. The German side may set up any unit (SMC, crew, HS, squad) in the applicable sized foxhole (1 squad, 2 squad, or 3 squad - see ASLRB, B27.12) in suitable terrain. Any foxholes must have a unit set up at the start of the game; meaning there can be no extra foxholes, unless created during the scenario. 

German Reinforcement Group Chart: Change the # of units received in the HW1 MG Sect to 1; 1 (so that the German when requisitioned the German player receives 1x MMG + 1x HMG). 

TO BATTLE BY AIR #2

#9- LE MESNIL STRONGPOINT - Overlay placement of Hd7 to be changed to 33I4-J4

TO BATTLE BY AIR #1

#4- DEADMAN'S CORNER - Change overlay Hd6 co-ordinate from DD3-DD4 to DD3-EE4

#4- DEADMAN'S CORNER - Set Up/Move: German Sets Up First, American Moves First

#6- FLAMES ON THE BORDERS- Correction on Turn Record Chart, it should stated

BRITISH Sets Up First

GERMAN Moves First

#6- FLAMES ON THE BORDERS- Correction on the board configuration, it should stated: (Only hexrows R-GG are playable)

THE BATTLE OF THE HEDGEROWS- THE STORM BROKE

#2- THE HUNTER OR HUNTED?

SSR 2- Change overlay Bd3 co-ordinate from 43S1-S1  to  43S1-S2

OST FRONT

#2- STORM 5-5-5

Replace SSR 1:  with the following 

SSR1. EC is moderate with a Mild Breeze to the Northeast. The River (B21.12) Depth is Fordable, the Current is North to South, and the Force is Slow. There is a two-lane stone bridge from 40Q2-3.

PRINZ EUGEN

Setup instructions for the 7th SS-Alpine Zug and for the Elements of Yugoslav 27th Division set up on board 34 on any hex west or east of the 34H7-P5-Q6-AA5 road; replace 34H7 with 34H6.

PANZER ACES

#3- GOLDEN PHEASANTS

GERMAN SET UP- Change sentence to read "Remnants Grenadier Regiment 901, Freikorps Saureland, supported by sPzJagAbt.512 set up any hex on/west of hexrow L on boards 12 and hexrow V on board 13

LEIBSTANDARTE PACK #4

LSSAH #25- Getting the Job Done

Consider the Russian Force as Elite (6th Guards Army) and therefore entitled to the +1 to its Ammunition  Depletion (C8.2)

LSSAH #26 Steel & Fire

Add SSR 7: The Russian may enter his infantry as Riders on the T-70 tankettes, contrary to D6.2.

LSSAH #27 Thrust to the North

Add SSR 7: The Russian may enter his infantry as Riders on the T-70 tankettes, contrary to D6.2.

GROSSDEUTSCHLAND #2

GD #09- Taste of Blood

Add SSR 4: The Russian may enter his infantry as Riders on the T-60 tankettes, contrary to D6.2.

GD#13- Fire Brigades

SSR 3: Change "end" for "enter"

LEIBSTANDARTE PACK #3

LSSAH #19 The Tiger's Roar:

The at start Dug-in T34M41on initial OB should state "(See SSR 8)" not "(SSR 7)"

LEIBSTANDARTE PACK #2

LSSAH #15- Shot off with too Weak of a Bullet

Russian Order of Battle- In set up restrictions, change board "3" for board "2".

LSSAH #9, 10, 11, 12, 14, 15 & 16 (RUSSIAN UNIT REPLACEMENT AND BATTLE HARDENING)

In these scenarios, all Russian 4-4-7/2-3-7 MMC are subject to the following unit replacement (A19.13) and Battle Hardening (A15.3) rules. A 4-4-7/2-3-7 that suffers Unit Replacement due to ELR failure, is replaced by a 4-2-6/2-2-6 MMC. If that 4-2-6/2-2-6 MMC subsequently is Battle Hardened, it is replaced by a 4-4-7/2-3-7 MMC.

Note: LSSAH #11: This scenario has both 5-2-7/2-2-7 & 4-4-7/2-3-7 MMC; any 4-2-6 MMC will Battle Harden to 4-4-7 MMC no matter what its original MMC type was.

LSSAH #13 (RUSSIAN UNIT REPLACEMENT AND BATTLE HARDENING)

A 4-2-6 / 2-2-6 MMC which subsequently Battle Hardens is exchanged for a 5-2-7 / 2-2-7 MMC.

LEIBSTANDARTE PACK #1

LSSAH #1- Opening Fire:

German Order of Battle- Change the 1 squad Motorcycles depiction for a 1 squad Motorcycles with Side cars depiction.

SSR 5: "The Polish have a Set DC (A23.7) on the 40I2 bridge hex (for Clearance purposes, both bridge hexes need to be cleared)) prior to play. The detonator (represented by a Phone counter that cannot be moved from that Location) is located in the "Customhouse" building 3Z1 and may be recovered (A4.44) by either side. A Infantry unit in possession of the Phone can either detonate the Set DC as it was the qualifying unit as per A23.7 without regard to LOS or be destroyed as per A9.73 and so effectively eliminate any future possibility of detonate the Set DC."

LSSAH #3- Fruhjahrsbestellung:

German Order of Battle- The 1 squad Motorcycles depiction has no PP capability

LSSAH #5- "To Hold?"

Victory Conditions- Remove the "/or".

LSSAH #1, 2, & 6

SSR 1: Add: No Wind at Start

LSSAH #3

SSR 1: Add after Deep River "with a Moderate Current to the North"

LSSAH #6

SSR 1: Add after Deep River "with a Slow Current to the West"

LSSAH #7

SSR 1: Add after Deep River "with a Moderate Current to the East"

LSSAH #8

SSR 1: Add after Deep River "with a Moderate Current to the East"

WINPAK #1

WP 7- STRUGGLE OUT OF THE SCHEIDISWALD

SSR 1- Change second sentence to read "Treat all grain as "peat bog". Vehicular entry into and VCA changes in a peat bog hex requires a "Bog Check" (D8.2). In all other aspects, the hex is treated as open ground.

WP 8- "THAT DAMN BRIDGE"

American Order of Battle- Change "US 13th Infantry Division" to "US 12th Infantry Regiment"