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Nearly twenty years after the release of
Großdeutschland 2 -
Foraging der Stalhelm, Großdeutschland 3 - High Tide at Kursk
picks up the story of the newly designated Panzergrenadier-Division Großdeutschland.
The division is mechanized and equipped with a company of Tiger I heavy tanks, a battalion of Panther V medium tanks, and is apart of
Generaloberst Herman
Hoth's 4.Panzer-Armee.
Together with the 167.Infanterie,
the 3.Panzer, the 11.Panzer Divisionen, make up the XLVIII
Panzerkorps and along with
the
II.SS-Panzerkorps it formed
the main striking power of the southern pincer arm for Operation
Citadel.
Großdeutschland 3 -
High Tide at Kursk
is an 11 Scenario Pack with 3 interconnected campaign games
that is compatible with
MMP's ASL System.
The scenarios are designed with replayability in mind. Each scenario
features a base force and variable attachments to that force. Base
forces and variable attachments are based on historical availability for
that scenario. At the start of each scenario, each player makes a Secret
dr to determine what variable attachment they will have available for
their side. Most attachments are added to that side’s “At Start” Order
of Battle (OB); however, some attachments may enter on a pre-designated
turn or on a variable turn.
G D
17 OPENING MOVE:
In what had become standard procedure for the
Wehrmacht, the CITADEL
offensive started late in the afternoon with a series of limited
offensive moves designed to “blind” the forward Soviet units by
capturing their observation posts and some strongpoints. This
reconnaissance-in-force was also intended to supplement other
intelligence by locating major defensive positions, and possibly open a
lodgement against them for exploitation.
Game Length: 6½ Turns, Boards: 5,
Estimated Playing Time: 2 hrs 35 mins
Russian Forces: 2x Squads, Crew, Leader, MMG, HMG,
Mines, Trenches, Pillbox, & Variable Reinforcements.
German Forces: 7x Squads, 3x Leaders, LMG, & Variable
Reinforcements.
GD 18
GERTSOVKA STATION:
Most of the leading German formations had staged into position for
Operation CITADEL. Along both flanks of the Soviet salient, German
assault groups moved out late in the afternoon to capture advanced
Soviet observation posts and other strongpoints.
Game Length: 6 Turns, Boards: q,
Estimated Playing Time: 3 hrs 2 mins
Russian Forces: 8x Squads, Leader, & Variable
Reinforcements.
German Forces: 9x Squads, 4x Leaders, 2x LMG, &
Variable Reinforcements.
GD 19 PIONIERS FORWARD! :
After several hours of delays caused by a Soviet bombardment on the
German assembly area, the German assault along the southern flank of the
Soviet positions commenced. Soviet positions, minefields, and deep mud
all delayed the German panzers' advance, leaving the leading infantry
units pinned down under heavy fire without
panzer support. The call
went out for pioniers to
get forward and clear a path through the minefields.
Game Length: 7 Turns, Boards: 72,
Estimated Playing Time: 2 hrs 47 mins
Russian Forces: 4x Squads, 2x Crews, 2x Leaders, 2x
MMG, 2x HMG, Minefields, Trenches, Wire, Pillboxes, & Variable
Reinforcements.
German Forces:: 6x Squads, 2x Leaders, 3x FT, 4x DC, 4x
BT, & Variable Reinforcements.
GD 20 THE NUT THAT IS CHERKASSKOYE:
The XLVIII Panzerkorps’ first objective was the Psel River – some 30
miles away. To accomplish this mission, Großdeutschland would need
strong panzer support on both flanks in order to force an immediate
breakthrough. But that also meant cracking the nut that is Cherkasskoye;
a village three miles behind the Großdeutschland’s start line, whose
elaborately camouflaged defenses were manned by the 67th Guards Rifle
Division.
Game Length: 15 Turns, Boards: 26, 27,
28, 56, Estimated Playing Time: 58 hrs 25 mins
Russian Forces: 25x Squads, 30x Crews, 7x Leaders, 7x
HMG, 10x ATR, 4x DC, 8x A-T Guns, 2x Medium Mortars, 4x Infantry Guns,
4x A-A Guns, 4x Artillery Guns, A-P & A-T Minefields, Trenches, A-T
Ditches, Wire, Pillboxes, Booby Traps, 76mm OBA, & Variable Tank
Reinforcements.
German Forces: 38x Squads, 4x Crews, 12x Leaders, 5x
LMG, 4x MMG, HMG, 5x FT, 6x DC, 6x BT, 2x Medium Mortars, 2x Infantry
Guns, 2x A-T Guns, 2x Sd.Kfz 11, 14x SPW 250, 29x SPW 251, 2x PSW 221,
4x PSW 222, 4x PSW 232, 3x PSW 233, 105mm & 150mm OBA, Stuka Air
Support, & Variable Panzer Reinforcements.
GD 21 ASSAULT ON HILL 247:
The Soviet units were dug in and offered stiff resistance.
Großdeutschland’s advance throughout the day was slow, due to very heavy
fighting; however, late in the day a kampfgruppe from the
I./Grenadierregiment under command of Major Remer, reinforced by the
division’s assault guns and heavy armoured cars, was able to push past Dubrova and assault Hill 247.
Game Length: 7½
Turns, Boards: 26, 27, Estimated Playing
Time: 6 hrs 33 mins
Russian Forces: 4x Squads, 2x Crews, Leader, 2x MMG, 2x
HMG, 2x A-T Guns, T-34, A-P & A-T Minefields, Trenches, Wire, Pillboxes,
& Variable Reinforcements.
German Forces: 7x Squads, 4x Leaders, LMG, 13x SPW 251,
2x StuG III, & Variable Reinforcements.
GD 22 PANZERKEIL:
Early on 7 July, attacks by Panzergrenadierdivision Großdeutschland and
the 11.Panzerdivision along the Oboyan Road broke through the defensive
positions of the Soviet 3rd Mechanized Corps, putting the Germans in
position to attack into the flank of the Soviet 31st Tank Corps.
Game Length: 8½
Turns, Boards: 26, 27, 28, Estimated
Playing Time: 8 hrs 32 mins
Russian Forces: 6x Squads, 4x Crews, 2x Leaders, 2x
MMG, 2x HMG, 4x ATR, 2x A-T Guns, 5x T-34, A-P & A-T Minefields,
Trenches, Wire, Pillboxes, & Variable Reinforcements.
German Forces: 5x Squads, 3x Leaders, 2x FT, 2x DC, 2x
BT, 5x SPW 251, 5x Pz III, 2x Pz IV, 2x Pz VI, & Variable
Reinforcements.
GD 23 RED RIPOSTE:
The German 4.Panzerarmee continued to push north; on its left wing was
the XLVIII Panzerkorps, heading towards Oboyan, and on its right wing
was the II.SS-Panzerkorps, heading towards the Psel River crossings and
Prokhorovka. The Soviet 6th Tank Corps had shifted to help absorb the
German assault.
Game Length: 7½
Turns, Boards: v, 18, Estimated Playing
Time: 7 hrs 3 mins
German Forces: 5x Squads, 2x Crews, 2x Leaders, LMG, 2x
HMG, 2x Medium Mortars, 3x Pz IV, & Variable Reinforcements.
Russian Forces: 10x Squads, 3x Leaders, 2x ATR, 10x
T-34, & Variable Tank Reinforcements.
GD 24 CRIPPLED TIGER:
Crucial to the Germans’ attack were the panzers, especially the Tigers.
Since the start of Operation CITADEL, Großdeutschland’s
Tiger-Kompanie, which had 15 tanks in its order of battle, had lost 12
tanks, but still managed to field nine Tigers each morning. This feat was
accomplished in no small part due to its salvage crews that headed out
onto the battlefield as soon as possible to begin recovery and repairs
of knocked out tanks.
Game Length: 5½
Turns, Boards: 18, Estimated Playing
Time: 2 hrs 4 mins
German Forces: Squad, 2x Crews, Kubelwagan, Opel Blitz,
Pz VI, & Variable Reinforcements.
Russian Forces: 4x Squads, Leader, LMG, & Variable Tank Reinforcements.
GD 25 BEREZOVKA STOREHOUSE:
While fighting raged to the east at Prokhorovka, Panzergrenadierdivision
Großdeutschland attacked at first light into the seam between the Soviet
6th Tank Corps and the 3rd Mechanized Corps. Despite suffering heavy
losses in previous days’ fighting and anxiously waiting for
reinforcements to arrive, General Getman, commanding the Soviet 6th Tank
Corps, rushed additional forces forward to meet the Germans’ attack.
Game Length:
8 Turns, Boards: t, x, 1b, Estimated
Playing Time: 7 hrs 42 mins
Russian Forces: 8x Squads, 4x Crews, 2x Leaders, 2x
MMG, 2x HMG, Artillery Guns, A-P & A-T Minefields, Wire, Trenches,
Pillboxes, & Variable Reinforcements.
German Forces: 6x Squads, 3x Leaders, 3x FT, 4x DC, 4x
BT, 8x SPW 251, 3x Pz IV, 2x Pz VD, & Variable Reinforcements.
GD 26 THE CLASH OF STEEL:
The goal for the German
XLVIII Panzerkorps, led by Großdeutschland, was to cross the Psel River
and then turn east towards Kursk, trapping Soviet Forces in the
Prokhorovka area between them and the II.SS-Panzer Korps. However, the
Soviets were also planning a series of offensive blows designed to
derail the German assault and hopefully encircle the leading German
forces.
Game Length: 7½
Turns, Boards: 28, 29, 30, 31, Estimated
Playing Time: 13 hrs 3 mins
German Forces: 5x Squads, 3x Crews, 4x Leaders, MMG, 3x
A-T Guns, 8x SPW 251, 2x Marder III, 2x Pz IV, 2x Pz VI, & Variable
Reinforcements.
Russian Forces: 9x Squads, HS, Leader, MMG, 10x T-70,
21x T-34, & Variable Tank Reinforcements.
GD 27 VERKHOPENYE WOODS:
Panzergrenadierdivision Großdeutschland
had planned to continue the assault towards the Psel River, in
conjunction with the 3.Panzer and the 11.Panzer Divisionen. To free forces for
the continued advance, the German 255.Infanterie and the 332.Infanterie
Divisionen
took up the lines of the panzer divisions. Before the German offensive
could develop, a Soviet counterattack led by General Kravchenko’s 5th
Guards Tank Corps and General Burkov’s 10th Tank Corps completely upset
the Germans’ plans.
Game Length: 7½
Turns, Boards: 4, 62, Estimated Playing
Time: 9 hrs 1 min
German Forces: 6x Squads, 3x Crews, 2x Leaders, 2x LMG,
2x HMG, 3x A-T Guns, 2x Marder III, & Variable Reinforcements.
Russian Forces: 12x Squads, 2x Leaders, MMG, 8x T-70,
6x T-34, & Variable Tank Reinforcements.
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